What is finesse in lotro




















I see a lot of posts where people are saying that Finesse is the new Radiance and that its just another way to gate the raid content. Mail me if you want one! Hobbitses pay double!!! Originally Posted by Yogol. Repeat after me : ''Finesse is a store-driven stat, specifically designed by marketing so you buy more TPs''.

Join Date May Posts Jul 30 , PM Aug 01 , AM Join Date Jun Posts 1, Re: A simple explanation of the new Finesse stat Finesse is a stat. You will want to invest in it just like you do for Vit, Agil etc in normal gameplay and builds. Finesse is not Radiance. The End. Join Date Mar Posts 3, Re: A simple explanation of the new Finesse stat Here's my take on Radiance vs.

Finesse: Radiance : Finesse : I absolutely don't understand the "It won't be required" argument. Accuracy and avoidance rate including resist rate in that are arguably the most important component of character performance, and those are exactly what Finesse controls.

Unless Finesse is available in acceptable amounts on all endgame-level gear and Turbine has already stated that this will not be the case , I don't see any practical difference between it and Radiance. Originally Posted by CWood. I absolutely don't understand the "It won't be required" argument. Join Date Dec Posts Originally Posted by Brya.

Finesse will be available on many crafted and quest reward items, as well as the raid gear. I suggest you read the Itemisation Dev Diary for one source. Originally Posted by Golledhel. Originally Posted by Aethniniel. I'm not sure why we need this at all, but whatever. Aug 01 , PM Re: A simple explanation of the new Finesse stat I don't see what makes finesse much different than any other stat. I mean, would you really want a guardian to tank a raid boss when he had 42 vitality and 56 might, while his will and fate were both over ?

This would be about 40, - 50, points. And now for Defensive stats Mostly only Tank classes would want to reach this. Again nice to have, but really only the tanks would like to get close to the cap on this. Once again a good stat to have for Tanks, others not needed as much. Lastly, and probably the most important stat for all classes that wish to run T2 content is Mitigations.

Physical and Tactical Mitigation: This is your ability to take a punch, you will need both of them at recommended points to give you the best chance at surviving a T2 instance. Some very smart and dedicated people crunched the numbers to find out these cap points, I have taken them from several sources and averaged them out best I could.

What does all this mean? Do I need to cap all my stats to run T2 content or even T1 content? For T1 content I would suggest you try and get a few of your stats to the point caps posted. For T2 content I would try to get as many as you can to the T2 points posted. My opinion on the stats that are more important then others is my own opinion, and others may disagree. But that is one of the best things about LOTRO, you can still play the game the way you want to if it works for you.

But I think, as stated above, that your Mitigations are the most important for running any content successfully, T1 or T2. Not only do you take less damage, but you are lessening the burden on your healer. Staying alive in a fight is the most important thing. No matter how much damage you are doing, it doesn't mean a thing if the mobs kill you faster.

Slotting Mitigation essences to reach cap is obviously the thing to do. Keep in mind that some gear will give you boost to mitigations, as will scrolls everyone in a group should have scrolls and use them for all group runs, just take turns popping them to be fair to all members of the group.

Tanks, get your BPE as high as possible! Unfortunately, the curves on BPE aren't great, so you don't get much bang for your buck. As close to , as you can, is best! In this table, I'm not even showing anything less than cap, because you need to get to your cap! This one's super important!

Armor — Mitigations. U23 introduced HUGE changes to these values! Updated with U21 changes! Some Level stuff has been modified slightly, and level stuff has been added. Updated with U23 changes! Level and stuff has been modified, and level stuff has been added.

Great information! Thanks Finnok! Just wondering, are these values still accurate as of, um Update Accurate as of Vales release?

Yeah, I saw that. Wasn't sure if they played with the stat distribution stuff as well like what 1 point in Might gives you, etc. Keep Me Logged In. Create An Account Forgot Password. Login or Register. Add Widget Left. Beornings cannot Block. Parry requires a weapon equipped and only prevents or reduces physical damage from in front so Evade is more useful as it prevents or reduces physical damage from any direction. Tactical abilities cannot be avoided. Parry is provided by Might while Evade is provided by Agility and Will.

Both avoidance stats can also be found on gear. Parry and Evade will increase your survivability. Your suggestions or advice would be most welcome. Don't forget you can get extra stats from virtues, class and race traits, buff food, scrolls, legendary item relics and essences. Try to get as much Mitigation, Resistance and Morale from virtues as you can, then look at what stats you can get through traits, on your jewellery and gear and then fill in gaps with legendary relics and essences.

Buff food and scrolls give temporary effects so can help you get through a tough fight but may not be the most reliable source of stats. Email This BlogThis! No comments:. Subscribe to: Posts Atom.



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