Can you put spine crawlers in nydus




















Here are two replays of me dealing with it To summarize: how do you deal with an opponent who you know is gonna try to nydus in various places around your base whenever you move out? Can you damage the nydus worm during the 10 game seconds it builds? Also, what do you mean the overlord has to drop creep. It doesn't just need vision to start building the worm? This translates pretty well into managing a Void Ray fleet, which should serve the purpose of purging the perimeter of Overlords whenever it's idle.

I don't know if the TvZ game flow in SC2 is amenable to a fairly early standing air fleet, but if it is, using that to kill Overlords preemptively is probably the safest counter. I have some more ideas but I don't want to give advice outside of my experience. Good luck with this problem. EDIT: It has an ability that plops a wad of creep onto the map below it. The ability resolves very quickly so basically once it's over your base, the Zerg can essentially start building the Nydus immediately.

EDIT2: Well damn, no creep required? My bad. Nydus doesn't require creep at the moment. On February 20 Shiladie wrote: nydus has to be on creep, as zerg position buildings to take up all available spots a nydus can be put and scout for overlord trying to get vision with your own overlords chase off with queen as other races, just keep some AA units around, the overlord has to come in, drop creep, and then spawn the worm, just keep some AA around your base.

Best thing I find is to attack it with all of your scvs and pray. I think a viking sniping ovys around your base is a good strategy too. It's the roaches I have a harder time with.

According to pachi the overlord has to go over the spot it wants to drop creep on if it wants to put the nydus worm there On February 20 micronesia wrote: According to pachi the overlord has to go over the spot it wants to drop creep on if it wants to put the nydus worm there The Nydus Network is a Lair tech building that costs minerals and gas.

The Nydus Network can load an infinite number of units, although it will only unload 10 at a time so you need to spam the Unload key if you have a large number of units in it. A Nydus Exit can be placed anywhere you currently have vision of and takes a 3x3 space, the size of most buildings. After 10 game seconds, a Nydus Worm pops out and you can Unload any units you have in the Nydus Network one by one as long as there's space.

In addition, the Nydus Worm also spawns a decent amount of creep near it in case you want to do fun stuff like place Creep Tumors or Spine Crawlers. I have not tested whether or not Spine Crawlers can go into a Nydus Network. Another thing to note is that the Nydus Network IS two ways, and if someone attacks your base after you Nydus Worm them, you can send your units back into the Nydus Worm and have them exit out of your Nydus Network.

Very useful. So no, you do not need an Overseer to place a Nydus Exit - you just need vision provided by any unit, whether it be an Overlord, a Changeling, or a burrowed unit and a 3x3 unobstructed space.

Nydus Exits cost minerals and gas, and a single Nydus Network can produce an unlimited amount of them. The Nydus Exits all share the same storage, so you can load units into a Nydus Worm at one location and exit them at another location as well.

I can't seem to defeat Nydus drops with T. I can never kill the damn thing, and due to my lack of SC2 experience I'm awful at predicting them. In general, by the time I deal with it I've lost too many workers. It's like they gave Zerg recall, haha. On February 20 scintilliaSD wrote: The Nydus Network can load an infinite number of units, although it will only unload 10 at a time so you need to spam the Unload key if you have a large number of units in it.

I have to say that I am really enjoying dropping nydus worms into people's bases once I see their army walking off. Does the 1st unit in exit first, etc?

Can those who don't have the beta, or at the very least - don't know what they're talking about, can we have them not spread misinformation? I personally don't have the beta, so I will keep my mouth shut when it comes to strategy, but it's counterproductive when our incorrect assumptions are exclaimed all over the place. On February 20 pat wrote: Can those who don't have the beta, or at the very least - don't know what they're talking about, can we have them not spread misinformation?

I seem to recall having to hit the 'D' key multiple times in order to unload my full Nydus Worm. ALGaming Crank TaKeTV IndyStarCraft CosmosSc2 HorussTv DivinesiaTV IntoTheiNu Liquipedia Discussion. Sziky 5. Westballz Neo If I was in a noob team, I would always go terran and go mass tanks and widow mines defensively and terran is my worst race.

You also want to camp popular nydus-swarm host spots with correct units. As a Protoss I always have a single void ray patrolling abusable air space. It is annoying at first, but it really builds your minimap awareness. General Discussion. Ways to counter it: Have a bunch of spine crawlers, photon cannons or siege tanks near your phase. Shoot down overseers, changelings quickly. Wall up if possible. This makes it harder for changelings to get into your base. Hmm, that basically puts one player out of commission in a 4v4 game.

The main beef is with Scanner Sweep making Nydus castable anywhere on demand. As Protoss, there is also a few other good options: Pheonixs with anti gravity bubbles a whole bunch of cannons can kill a good bunch of them before they get into the base. Just be careful not to overdo it.

Photon cannons and spine crawlers mess with the a move a and make it a pain for locusts to target down workers. The main beef is with Scanner Sweep making Nydus castable anywhere on demand Have static defenses Scout Kill nydus if possible before attacking army. Pull and lift structures as terran if need to. Split it if needed. Coordinate with team.

In instances where you cripple their economy but are forced to retreat and don't earn a victory, it may then be advisable to break through the Cannons to expand. A Nydus Worm network is greatly beneficial against slow and immobile mech armies.

Use the Nydus Worm to harass your enemy and to force their army to retreat to stop it. Tactics include sending Banelings into the enemy's mineral line and sniping critical buildings e. Armory with Speedlings. While sending armies through, you might also send one or more Infestors , burrow and hide it, then wait until the Terran has supposedly cleaned up everything, just to snipe another building or mineral line with Infested Terrans. A Nydus Worm can also be used to sandwich a stationary mech or bio ball army from two sides.

Burrow a Zergling at critical locations to have the vision for popping the sandwich Nydus exit. If your main army is stationed far away from your base, you may also use the Nydus for retreats to your base or for reinforcements. The Nydus Network has uses with Roaches on long distance map vs some Muta builds. A well used Nydus at the right time can win you the game. But often this becomes an all-in. If it does not succeed, it puts you behind and may lose you the game.

You need to prepare for the worm as well, with well placed Overlords. In WoL and HotS the Nydus Worm had no special protection during its set up phase, leading to players often being able to kill it before emerging using only workers or very few units. To counteract this in LotV the Nydus Worm at first was completely invincible during set up. General Recent changes Pending changes Random page.

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